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Gameboy Advance SP

Took a serious trip down memory lane recreating the Nintendo Gameboy Advance SP.
Roughly a week long project to practice hard surface modelling and realistic texture work within Substance Painter, with a goal to achieve as much detail with as low a poly count as possible with normals and PBR textures doing the heavy lifting.

Gameboy Console: 9038 Tris
Gameboy Cartridge: 712 Tris

Cartridge Wireframe

Cartridge Wireframe

Gameboy Wireframe

Gameboy Wireframe

Gameboy texture showcase

Gameboy texture showcase

Cartridge texture showcase

Cartridge texture showcase